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CHAINWRECK

A 2D arena brawler where bombs, collapsing ground and one bad decision can change the match.

CHAINWRECK 2D arena during a match, with bombs, players, barriers and conveyors.View full size ↗
In the project

The real arena: bombs and movement interact with the floor, barriers and the routes between them.

About this image

Repository product capture · Capture date not recorded; reviewed 7 September 2026
Revision: 2bb17fe7f9fc

The arena is part of the fight.

The starting point

An arena becomes predictable if its geometry never matters. Bombs, moving hazards and collapsing ground make the space an active part of each decision.

What I built

A 2D arena game where bombs, rivals and collapsing ground change the space beneath your feet. The design is about readable consequences and the trouble one well-placed action can start. The current project keeps its 2D identity.