← Back to the collection

Play / The collection / 13

GHOSTPIN

An offline circuit-engineering game where every answer has to work on the board.

GHOSTPIN's final Field Controller work order with its specification, solved circuit, instruments and accepted test report.View full size ↗
In the project

The eighteenth work order combines a filtered sensor front end and warning lamp. The same built circuit has passed all thirty-five acceptance checks.

About this image

Fresh managed-Chromium product capture · 14 September 2026
Revision: GhostPin 42eeb21942dc · original image a6dfe75d5fd6

Make it work. Then make it better.

The starting point

Circuit equations can look settled on paper while the design still fails under load, at startup or in another operating condition. The lesson needs to move from calculating an answer to building, measuring and refining a working circuit.

What I built

GHOSTPIN begins with six guided labs, then opens an engineering desk of eighteen increasingly demanding work orders. You choose the circuit, place real component relationships, probe the result and run every operating condition against the customer's specification.

The game models resistors, capacitors, diodes, LEDs and NPN transistors with meters, traces and a design calculator close at hand. It rewards circuits that work under load, through timing changes and within a budget rather than a single memorised answer.

It is a self-contained browser game. Progress stays on the device by default, while notebook export and import provide a deliberate way to move or back up the work.

Closer to the work

Interfaces & outputs
GHOSTPIN's opening choice between the six-lab training vault and the eighteen-order engineering desk.View full size ↗
In the project

A new player can learn the circuit through guided labs or go directly to the open-ended work orders; both paths stay entirely in the browser.

About this image

Fresh managed-Chromium exact-artifact capture · 14 September 2026
Revision: GhostPin 42eeb21942dc · original image bc756e29ae78

How it connects

A specification becomes a circuit.

The game judges measured behaviour across conditions, not whether the board matches one hidden drawing.

  1. 01

    Read

    Turn the voltage, timing, load and budget constraints into a design direction.

  2. 02

    Build & probe

    Place components between pads, then use the meter and scope to inspect what the circuit actually does.

  3. 03

    Test & refine

    Run every operating condition, follow the failed measurements and improve the same circuit until it passes.

The browser engine is deliberately bounded and educational. Passing the game is not a claim of SPICE equivalence or physical-electronics safety.
Diagram source

Verified product workflow diagram · reviewed 14 September 2026
Source revision: 42eeb21942dc